WEBVTT

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So this is my official complaint to Scrooge about being part of the exit strategy.

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I don't think this is cool.

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But with that I give over to the ghost of the past, which is Huey Schultz.

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And after that the present will be Jens-Uwe Hahn.

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And then the beautiful bright future will be Martin Fuchs. Thank you.

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Okay, thank you Sabia.

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We would shortly like to introduce to you the Institute of Four Games,

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which is not very old. We've started this really about six years ago at this university,

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and I would like to give you at least a short overview of what we are doing. I will not

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do it myself alone, but Jens and Martin will also do some parts, and then we come to the

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sad part, but that's okay. I mean, that's life. Okay, we founded this institute about

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six years ago. Why did we found it in the first place? Well, the guilty man is right

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here in the in the audience it's the rector it's the president of our university who called

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together several people and said why are we not teaching or why are we not having games in our

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curricula and we said well we have games we have all everything which is needed to produce games

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we are teaching the techniques we are teaching the the arts part and everything else but we

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We came together with him and we quickly realized that it would not make sense to have a curriculum of games as such.

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But we needed to have the games somewhere located in the university and then our president said, well, then make an institute.

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Our question was, what is an institute? And his answer was, well, it's a website and that's all.

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And we were naive enough to believe that.

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So that's his trick.

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Sounds like it's always his trick.

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So we started this and we started with

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bringing up some ideas and it was Joachim Czachinski, I don't think he's here,

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who gave the first presentation on it. And we very quickly

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realized that we had to bring together the people from different curricula,

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not only the students, the students they work together very easily, but it's a bit harder to bring back, to bring together the staff from different curricula.

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And that was really the key, bringing together people like me and like Sabia, which are quite different in terms of, not only in terms of sex,

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but also in terms of where we come from, our background, what our skills are.

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and bringing those people together we needed to be closely together we needed

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to have a place at the University and this was really the big advantage that

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we got also from our president that we got the room over there in the games lab

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where we could sit together talk together meet quickly without having to

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make an appointment I can just walk over to Jens I can just walk over to Sabia

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and we can get things straightened out that usually would take more than a week

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and sometimes we do it in 15 minutes and that was really the key.

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So we started this institute and...

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This is not my computer. Oh, there we go.

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Let me first of all talk a little bit about what we do in terms of games.

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A games institute must produce games and this is really the fun part

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because that's what our students love to do

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and that's what we can show to the audience

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and that's where we can really show our skills.

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And you see some of these games,

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and probably many of you recognize some of these games.

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Some of the prominent ones are, for instance,

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some of the ones that we see outside here is the game 40.

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You can play it outside in the hallway.

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Then we are doing something,

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we did something for the Kamo Orchestra in VR,

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and Finn's Journey up here is something you can also see in the hallway.

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so this game is also shown outside.

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Oh, you can see this, right? Yeah, there it is.

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And so these are some of the recent games we have done,

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and some of our colleagues have enough skills

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to teach the students to the point

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where they can really get these games into the market.

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So some of our games have been in the market

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and have been marketed and even made a little bit of money.

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We won't get rich.

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I mean we kind of promised our president that we will get the university rich with these games, but there was a trick too

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So we're we're tricky sometimes too

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Anyhow, for instance, which one was?

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Where is it?

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Yeah, next next slide, right

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Yeah, this is one of the games that we produced which is on Steam and which had

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Some success on Steam. I think we sold several thousand copies of this and even though there was a little bit of money involved

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It was a game that was originally designed not for VR

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so one semester long the team worked on the game, it's a game where you are immersed in a room and

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as the game proceeds you kind of find out that a person is missing and

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Something happened to a person very misty and in the end you find out that you yourself are this person who was killed in a car

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accident. Anyhow, in a second semester the same team went on and did this in VR, which is quite a

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transition as you know, and in a third semester we finally put it up on Steam and finished it and

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polished it in a way that we could really publish it. And it's important for us and for our students

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to learn this complete transition, not only having an idea and implementing it, but also

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bringing it into the market.

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And I hope we will have at least one more game this semester that we can also bring

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into the market.

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And this final step is a lot of work.

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And this work is usually totally underestimated, what it takes to finally produce the game

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in such a way that it's relatively error-free, that you produce some things around it,

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like a video that explains the game and all these things, and finally put it and publish it on Steam, for instance.

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So Eleanor was pretty successful, and it also made the second place in the Newcomer Award 2016.

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So we are kind of proud of this, and it was a very nice team to work with.

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Another interesting game that also made it to Steam and also had quite a success there

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is this game.

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It's basically an endless running game

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and it's pretty hard.

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I usually don't get over the second level,

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but that maybe has to do with my age.

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I don't know.

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But anyhow,

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you try to jump in different ways

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and it gets more and more challenging

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as it goes on.

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And it's practically an endless evolving game.

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And again,

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we've went through the whole process

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with the team

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and this also was, I think it was more than four semesters, right,

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that we used to really bring this game up.

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So this is very important for our students,

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and it's also for us important.

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Why do we do this?

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Because games is a huge industry.

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This university comes from the printing.

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For a long time, this was a pure printing university,

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and then in 1997, I think,

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it went to become the University of Print and Media and finally in 2000 or 2001 the university

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was the University of Media but the printing technology and the printing industry is not

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any driving industry anymore so it was the film industry for many of our students for a long time

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but in in reality it's now the game industry which is really making a lot of revenue in Germany you

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see it's not really growing this has to do with the fact that many games

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nowadays are produced in the in the East you know many of the teams that are

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producing games are not even not even in America and not in Europe but but in the

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East anyhow it's a it's a huge and growing growing market and it's very

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important that we are in this market games are for everyone believe me I'm

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looking forward to make to play more games when I'm retired and not only

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young people are playing games you can see that older peoples are playing games

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as well older people and I'm sure that when you are growing old you the people

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that have been working with computers from very very young age on we'll be

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playing a lot of computer games and we all know it's fun and what is

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interesting that is that the the amount of people which are always is constantly

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growing which are playing games and things like especially the smartphones

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are important in that respect.

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Games is not only a huge industry, as I already said,

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but they pervade human history from the very, very beginning.

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I mean, even in ancient history,

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if we think about Egyptian history or Romans,

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games are a very important aspect of life.

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And in fact, when you play games,

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it is a mirror of life.

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You do many things that you have to do in real life as well.

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You have to work with challenges,

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you have to achieve goals,

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you have to think a lot, you have strategies.

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The only thing that games are not, they are not real.

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I mean, a game can be anything, but it's not real life.

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So all games, not even computer games, they are important for the evolution,

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for the evolution of the individual and for the evolution of mankind as such.

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As we more and more make computer games now, we integrate all of the technologies that we have today,

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especially the smartphones and the virtual reality stuff.

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As we see in this university, we need practically all departments we have,

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and all curricula we have in this university to do the game development.

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So it's very diverse. We need people from art department, we need business people, we need designers, we need engineers,

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we of course need programmers and storytelling and much more to create a good game.

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And that's why we need this institute to bring all these skills together.

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Now our mission is that we educate everything in a cross-disciplinary way.

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And so we have several curricula and degree programs in our institute that work together.

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So it's the audiovisual media from which I am.

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It's the computer science media.

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It's the mobile media department.

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It's the master engineering programs, audiovisual media, the master of science of computer science.

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and we have several PhD students working in our institute right now.

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And of course across department boundaries, this is I guess the key point.

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Okay, we founded this institute relatively late really,

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because when I came to this university in 1997,

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one of the very very first studio productions that I managed was a game.

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It was a game called Rado Z and it was made by basically four students and one of these students, his name was Simon Wiest and he is now a colleague.

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Then in 2011 we focused more on games and shortly after that we had two professors which really know gaming.

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Basically they are right now here because that's Sabia and Stefan.

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and finally in 2013 we found that the Institute as I already pointed out and

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started to collaborate and in 2015-16 finally we got not only the games lab

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but we also got the space up there where our offices are and where we work

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together and that really was the key point to getting things done and now we

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I think we have created way over a million euros of third-party money

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and we have now, right now, nine people working on projects like that,

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which is quite a fine success, I think.

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And at this point, I think I turn over to Jens.

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So, thank you.

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So I want to talk a little bit about third party funded projects running right now or which are just finished.

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okay so in vira was a project funded by the median and film gesellschaft in baden-württemberg

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the main idea was to explore the possibilities of interaction in virtual reality.

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So explore and do some research, look around what concepts are already published, which possibilities do we have.

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Then there was a project with the Mercedes-Benz Museum.

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So it was basically done with groups of students.

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So a game was created for the museum where the young visitors are led through the museum.

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they can collect coins through quiz questions and small fun games.

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So increase the user experience in the museum and also play the game after you left the museum

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and open the mind, open the doors for museum content for young people.

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Then one project was done with the United Bank of Switzerland.

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The idea here was to use games for security trainings of employees.

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So there's a law that employees have to go through security trainings in a certain frequency.

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but in practice it works like this.

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The people don't like the trainings

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but they must do it

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and then they sit in front of a computer,

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go through the web-based trainings

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with some test questions

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and when they sit in front of the computer

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they turn a switch in the brain

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so now I'm in training mode.

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And then if there is a question

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you come to work in the morning a nice lady with two cups of coffee in the hand asks you to open

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the door would you do it but since you are in training mode you say no and then if it happens

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the next day you come to work and the lady is there and then you want to be nice and you let

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him in so because you are not in training mode anymore you are in real life mode and the idea

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was to enrich the training with fun and to do it in a way that the people do not

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feel that it's I'm educated now I have fun now and the idea is that you realize

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that you yeah that you transport the information to real life and and the

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correct do it correctly then then there was a project bio games lab the idea was

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to bring together two completely different branches the games industry

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with the ideas of game design gamification and then the life sciences

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with very strict rules everything a lot of things without any fun and make some

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workshops bring together these people to make gamification coming into the life

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sciences then a project which started this year reality the idea is here to

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to do therapy of stroke patients with games in VR.

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So stroke patients usually have, or very often have, some disabilities.

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For example, they cannot move an arm.

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And the therapy is done with physiotherapy.

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And it's very boring, very exhausting, very demotivating.

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and only some few weeks of therapy are paid by the health insurance and then it's over.

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And the idea is to do the therapy with games, such that patients will have fun doing the therapy.

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And then there's one more point. So it's already proven that if the brain gives the command to move a disabled arm, for example, and the visual system reports success to the brain, this will trigger a rehabilitation process.

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And now the idea is to use an EEG and take the intention of movement directly from the brain and in VR the patient will have this success.

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So the patient will be able to move the disabled arm in VR and trigger this rehabilitation.

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And this rehabilitation works, good or bad, dependent on the activity cycles of the two halves of the brain.

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And with the EEG, it's possible to realize in which situation is the patient now.

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Will the rehabilitation process be promising or not?

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And the game should trigger the movement of the patient at these points of time where it's most helpful.

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So that's the basic idea.

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Then a project, Nature World.

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So the idea is also similar to the Mercedes-Benz Museum.

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I'm missing my notes. Doesn't matter. Sorry.

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So the idea is to improve the experience for the museum,

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give the people more fun.

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and yeah a project with a similar focus artification with the state gallery in stuttgart

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they are already yeah two games yeah they are already playable where one makes research

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tangible and the other one also should increase the experience for the people

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okay

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and one more project it's in cooperation with the University of Tübingen with the Hector Institute

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for empirical research in education so do education research in VR so in reality it's

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not possible to repeat education situation without any change completely the exact way

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and in VR it's possible to repeat and change just single parameters to make things comparable

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And in VR it will be possible to prove results which are not so easy or not possible to prove in reality.

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Then a project funded by the Deutsche Forschungsgemeinschaft.

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The idea is how can material for 3D scenes, for games, for VR be created and a huge library

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of materials should be collected by crowdsourcing.

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So create a little game where all the people run through the streets and everywhere around

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similar to Pokemon Go but with a different goal where people take photos and the materials

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of the objects on the photos will be collected and collected in the library for the research.

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Okay, and now I'm going to hand over to Martin.

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Thank you.

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So there is a game that you can play.

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You put a number of coins on the table, and then people take turns taking the coins, and

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they can choose how many coins they take.

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And the last person to take a coin loses.

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There's a variation you can play.

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give a talk with three people and the one-two-one over time loses and we are

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about to see that happen very soon but the good news is I have a superpower and

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the students in this audience who have been my students or are my current

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students know I have the superpower because whenever my time runs out I can

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just keep on talking so no problem still I try to be brief anyways before I can

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talk about future ideas and what you want to do next I'd like to talk about

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about outreach projects and actually there's lots of topics

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that you are very active in so it should feel familiar

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even though weirdly presented.

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Things we do outside of direct research,

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which you've just seen and teaching

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what was the first part of the talk, we do workshops.

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For instance, we contribute to Vega Camp every second year

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when there's no games day or when there's no large games day,

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there's short games days every year.

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We also do individual workshops and several different kinds.

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So in the bottom right you see my former colleague Melanie Beiswanger giving a workshop where we present ideas to others and teach on games and try to find a wider audience for them.

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But we also have workshops of this kind in 2014 where we invite people to come here and share their great ideas with us.

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A very important type of outreach is the game zone.

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Sabir has been curating since 2012.

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We provide equipment, tutoring, content and as you can see here there's lots of people seeing us there, engaging with us, taking part in projects and trying things out.

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One of the components that popped up every once in a while there is the HelGAR. I forgot what HelGAR stands for because I just now have a first name.

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first name. It's a...

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Of course.

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Hohschul Elektronischer

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Gaming Automat.

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They will be sparked in a while later, and after you've had some,

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we will test whether you still remember. Hohschul Elektronischer

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Gaming Automat.

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That's a device that has been completable

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from scratch by students

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that we can use to show our games

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the way they are meant to be played, to riff

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on the slogan of the manufacturer.

26:46.080 --> 26:47.960
And there's, of course, Games Days. The large

26:47.960 --> 26:50.040
Games Days happen every two years since 2013,

26:50.860 --> 26:51.920
and they coincide

26:51.920 --> 26:53.220
with milestones that we have.

26:54.260 --> 26:55.440
For instance, in 2013,

26:55.680 --> 26:56.760
the institute as an institute

26:56.760 --> 26:57.600
got instituted

26:57.600 --> 26:58.680
and as an institute

26:58.680 --> 26:59.860
it's opened and it's there.

27:00.700 --> 27:01.460
And sometime later,

27:01.540 --> 27:02.380
the Games Lab opened.

27:02.580 --> 27:04.180
Now, we've already said

27:04.180 --> 27:05.340
that we love our Games Lab

27:05.340 --> 27:06.260
and we love it a lot

27:06.260 --> 27:06.980
and it seems that we have

27:06.980 --> 27:08.140
opened it several times

27:08.140 --> 27:10.540
because what I remember

27:10.540 --> 27:12.660
is that I was there in 2016

27:12.660 --> 27:13.240
when it happened

27:13.240 --> 27:14.600
and we are also kind of sure

27:14.600 --> 27:16.240
that we opened it in 2015 already.

27:16.660 --> 27:18.220
So the Games Lab is open

27:18.220 --> 27:18.920
and that's wonderful.

27:18.920 --> 27:25.980
In 2017, you have to think about that, only four years after opening the Institute, we've

27:25.980 --> 27:31.300
been already doing games for 20 years at the AFCM, and that's also a bit of a glimpse in

27:31.300 --> 27:36.160
the future that what we like to do when we are happy about things, or sad as today.

27:36.160 --> 27:41.640
And 2019 is also very important here because you guys are here, wonderful.

27:41.640 --> 27:44.000
Let's talk about the future.

27:44.000 --> 27:48.380
When we discussed how to do this talk and what to talk about, we decided that we would

27:48.380 --> 27:51.640
not go the business way and say five years from now we want to have three

27:51.640 --> 27:56.600
more buildings and try 200 more students and 10% more masters and five PhDs and

27:56.600 --> 28:02.980
so much more money that the school is giving us even though that would be nice

28:04.120 --> 28:12.200
we talk about this later what we want to talk about is the topics that are going

28:12.200 --> 28:17.300
to move us in the years to come and there's a selection of topics and these

28:17.300 --> 28:20.620
These topics are not really one of the same kind,

28:20.620 --> 28:24.860
rather they exemplify and embody what we really find

28:24.860 --> 28:27.840
most interesting in games and what moves us.

28:27.840 --> 28:30.260
One of that is the technology perspective.

28:30.260 --> 28:32.600
In the last year since it was founded,

28:32.600 --> 28:35.640
we've become quite competent in virtual reality.

28:35.640 --> 28:38.380
Virtual reality where you can program what happens

28:38.380 --> 28:41.600
and with an intensity that was never possible before,

28:41.600 --> 28:44.840
interact with people and let them have experiences.

28:44.840 --> 28:47.700
That's something that we want to continue doing.

28:47.700 --> 28:51.500
But as we've heard this morning, I think in several talks,

28:51.500 --> 28:53.460
I remember the one by Professor Chalk,

28:53.460 --> 28:58.460
that when we have an augmented reality situation,

28:58.780 --> 29:00.680
where you're not so much where a device

29:00.680 --> 29:03.440
that feels artificial, where you immerse yourself

29:03.440 --> 29:06.560
in a far and different, far away virtual world,

29:06.560 --> 29:09.160
but the virtual world breaks through your wall

29:09.160 --> 29:12.720
and is in your living room, this changes interaction.

29:12.720 --> 29:15.340
This changes how we interact with people,

29:15.340 --> 29:17.820
how we interact with ourselves,

29:17.820 --> 29:20.060
what is our avatar, do we see ourselves,

29:20.060 --> 29:22.100
what impact does that have,

29:22.100 --> 29:24.120
and what does it mean for rooms?

29:24.120 --> 29:26.940
When in the middle of my room,

29:26.940 --> 29:29.680
you know, I Skype with my parents every week,

29:29.680 --> 29:32.100
and that means we have a little small window in the room

29:32.100 --> 29:33.940
where I can see my parents and we share a coffee

29:33.940 --> 29:35.800
and my daughter talks with grandparents

29:35.800 --> 29:37.380
and it's all wonderful,

29:37.380 --> 29:39.900
but what does it mean when your insurance consultant

29:39.900 --> 29:42.220
tries to say it's your insurance in your room?

29:42.220 --> 29:44.520
or when people become part of your room,

29:44.520 --> 29:47.600
or experiences become of your very personal space.

29:47.600 --> 29:49.640
There's lots of things to discover there,

29:49.640 --> 29:51.180
and these things get more intensive

29:51.180 --> 29:53.860
as we leave the traditional ways of interacting,

29:53.860 --> 29:55.860
that is a mouse or a keyboard,

29:55.860 --> 29:59.360
or now a piece of glasses that you wear, or goggles.

29:59.360 --> 30:01.100
What happens if you can really touch things?

30:01.100 --> 30:03.660
So these are pictures from a master thesis

30:03.660 --> 30:05.540
that happened recently,

30:05.540 --> 30:08.340
by Tim and Stephen, and colleagues.

30:08.340 --> 30:10.760
And what you can do there is,

30:10.760 --> 30:13.640
you can interact with the sphere in virtual reality

30:13.640 --> 30:15.060
that you can touch.

30:15.060 --> 30:17.380
None of a sudden you have a haptic interaction

30:17.380 --> 30:18.840
with the programmed world.

30:18.840 --> 30:20.280
And this is going to change things.

30:20.280 --> 30:22.820
And it's one of the topics that we are going to follow

30:22.820 --> 30:25.220
and contribute to and develop in the next years.

30:26.700 --> 30:30.180
Then there's the perspective of transformative games.

30:31.060 --> 30:32.860
And transformative is a big word.

30:32.860 --> 30:37.600
What we are thinking of here is games that change the player

30:37.600 --> 30:39.440
in interesting ways.

30:39.440 --> 30:42.760
One of the things you can do is you can enable experiences

30:42.760 --> 30:45.800
that would be too dangerous or too expensive

30:45.800 --> 30:49.160
or plenty too forbidden to do in the datum reality

30:49.160 --> 30:50.340
that we have to share.

30:50.340 --> 30:52.960
One of the things that has to go in every one

30:52.960 --> 30:55.720
of our presentations is SkyTouch, upright.

30:55.720 --> 30:57.580
What you can do in SkyTouch is you sit down

30:57.580 --> 30:59.940
in this harness and you take on your goggles

30:59.940 --> 31:02.440
and then you go, what do you call it, hang gliding?

31:03.340 --> 31:04.180
Paragliding.

31:04.180 --> 31:06.420
So you can make the experience of paragliding

31:06.420 --> 31:08.740
through a city or through a landscape

31:08.740 --> 31:12.500
And even though the simulation aspect is still very minimal,

31:12.500 --> 31:15.220
you get moved left and right when you move,

31:15.220 --> 31:16.960
but it's a very immersive experience,

31:16.960 --> 31:20.040
partly because there's a big fan blowing air into your face

31:20.040 --> 31:24.200
and you can feel the flying in Skytouch.

31:24.200 --> 31:26.300
There's games that transfer knowledge,

31:26.300 --> 31:29.940
like the UBS game or the Digital Path to the Museum project,

31:29.940 --> 31:33.800
where you have something that you want people to know

31:33.800 --> 31:35.560
and instead of giving them the side presentation

31:35.560 --> 31:38.820
saying you need it in the exam, as I usually do,

31:38.820 --> 31:41.660
you let them play a game and get the experience

31:41.660 --> 31:42.500
through the game.

31:43.840 --> 31:47.920
There are games that should make people better,

31:47.920 --> 31:49.420
that should heal them in a physical way

31:49.420 --> 31:51.440
or support their well-being.

31:51.440 --> 31:54.080
A game that intersects these two things is Sugarbrand.

31:54.080 --> 31:57.200
That's for diabetic children and it should help them

31:57.200 --> 31:59.580
regulate their blood sugar levels

31:59.580 --> 32:01.840
and lead a healthier life that way.

32:01.840 --> 32:04.000
There's the reality project where we want to work

32:04.000 --> 32:07.060
with the Uniklinik Tübingen

32:08.160 --> 32:11.800
in order to support the rehabilitation of stroke patients

32:11.800 --> 32:15.460
because there's exercises that are known to be beneficiary

32:15.460 --> 32:17.300
but painful, difficult to do,

32:17.300 --> 32:18.640
and if you can motivate them with a game

32:18.640 --> 32:21.700
to do these exercises, we can make people better

32:21.700 --> 32:23.840
and that way have a meaningful games

32:23.840 --> 32:26.440
that contributes to changing the world.

32:26.440 --> 32:28.620
And finally, serious games.

32:28.620 --> 32:33.620
a game is serious when it's not made to be entertaining.

32:36.340 --> 32:38.260
In the sense not that it's not entertaining,

32:38.260 --> 32:40.400
if a game is not entertaining it doesn't work.

32:40.400 --> 32:43.000
But that has a secondary purpose

32:43.000 --> 32:45.580
that it's made for beyond entertaining.

32:45.580 --> 32:47.840
In this project that Jens already presented,

32:47.840 --> 32:51.320
the idea is we need to have lots and lots of data sets

32:51.320 --> 32:53.280
of what materials look like so that we can make

32:53.280 --> 32:55.980
better material models and make better games that way.

32:55.980 --> 32:58.980
and we would not get the DFG to fund us several years

32:58.980 --> 33:01.580
of recording things in a lab just to build one model.

33:01.580 --> 33:06.340
But what it could give us funding for is invent games,

33:06.340 --> 33:09.820
invent interaction mechanisms, gamification aspects

33:09.820 --> 33:13.440
that help people have fun doing that for free for us.

33:13.440 --> 33:15.680
There's been a recent master thesis by Thuban Buiti,

33:15.680 --> 33:18.040
I don't see her in the room right now,

33:18.040 --> 33:20.220
who investigated on how to make that right,

33:20.220 --> 33:22.460
because in order to record a material model,

33:22.460 --> 33:24.140
you have to be very precise in what you do.

33:24.140 --> 33:25.620
You have to have controlled light conditions,

33:25.620 --> 33:27.420
you have to have a very steady hand,

33:27.420 --> 33:29.620
and you have to connect these recording aspects

33:29.620 --> 33:33.440
with the game to make it interesting and playable.

33:33.440 --> 33:36.340
Another completely different aspect is serious games

33:36.340 --> 33:39.440
that are intended to develop the society

33:39.440 --> 33:44.140
and to make people playing it interact

33:44.140 --> 33:46.660
with the development of society as a whole.

33:46.660 --> 33:51.660
One satirical approach to that is Twitter, Democracy 2.0,

33:52.280 --> 33:54.060
where people do something bad,

33:54.060 --> 33:56.020
they build a wall, I've learned,

33:56.020 --> 33:59.320
and they use social media to do that in a way,

33:59.320 --> 34:01.560
and playing this game, even though it's satirical in nature,

34:01.560 --> 34:03.820
makes you reflect on the meaning of democracy

34:03.820 --> 34:04.880
in a digitized world.

34:07.020 --> 34:08.600
These are topics on games,

34:09.600 --> 34:12.680
but when we come down to it, we won't stop teaching

34:13.660 --> 34:14.500
for several reasons.

34:14.500 --> 34:17.120
One is games intrinsically teach.

34:17.120 --> 34:19.220
I learned that after years of playing games

34:19.220 --> 34:21.000
only by reading a book by Ralph Koster,

34:21.000 --> 34:22.380
A Theory of Fun,

34:22.380 --> 34:24.420
A game that doesn't have a teaching component

34:24.420 --> 34:26.280
where you don't have to learn anything by playing it

34:26.280 --> 34:28.140
is completely boring.

34:28.140 --> 34:30.060
Every game teaches you something.

34:30.060 --> 34:31.700
Super Mario teaches on one level

34:31.700 --> 34:33.340
that if you ever want to rescue a princess

34:33.340 --> 34:34.980
and all you are is a plumber and have a hammer,

34:34.980 --> 34:37.660
you should jump over the turtles, well, fine,

34:37.660 --> 34:39.300
and eat all the mushrooms you find,

34:39.300 --> 34:40.900
that's a bit dangerous.

34:40.900 --> 34:42.620
But this game also teaches you other things.

34:42.620 --> 34:44.340
It teaches you planning ahead,

34:44.340 --> 34:46.740
teaches remembering complex actions

34:46.740 --> 34:50.560
and timing these actions precisely so that they work out.

34:50.560 --> 34:53.260
And making games is incredibly instructive.

34:54.660 --> 34:56.220
I've been here for three years,

34:56.220 --> 34:58.360
and for three years I've been marveled

34:58.360 --> 35:00.680
at how much effort our students put

35:00.680 --> 35:04.440
into making their games reality, making them happen.

35:04.440 --> 35:06.460
And on the way they learn how to program,

35:06.460 --> 35:09.340
how to do convincing game art, how to use modeling tools,

35:09.340 --> 35:11.780
how to work with engines that crash

35:11.780 --> 35:13.400
and how to recover data that they lost

35:13.400 --> 35:14.760
because the version somehow didn't work

35:14.760 --> 35:16.060
the way they expected to.

35:16.060 --> 35:22.560
And that is wonderful and games are also very instructive because they bring together people with

35:22.960 --> 35:27.120
a totally different set of skills and it's wonderful about the games lab.

35:27.120 --> 35:33.860
You can walk in there and there's people from different degree programs from different departments working on tables together to build their games.

35:34.300 --> 35:35.980
That's wonderful.

35:35.980 --> 35:40.100
So let me conclude. This is the Institute for Games

35:40.720 --> 35:44.340
because the Institute is a website and it is rooms and it's money but

35:44.340 --> 35:51.060
more than that it's people and most of the people that are us on this slide.

35:51.060 --> 35:58.560
Our school has a very good motto. On English it reads, I believe, study, understand, do.

35:58.560 --> 36:05.220
And I think for us gamers I can put this a bit more compactly and say let's play. Thank you.

36:14.340 --> 36:24.840
so I'm between you and the champagne now so I make make the things short three small aspects

36:24.840 --> 36:34.020
from me first aspect you didn't mention is this is my part talking to politicians what's digital

36:34.020 --> 36:44.220
media for politicians mostly it's Facebook fake news and ego shooters we

36:44.220 --> 36:53.620
really bad things and this is what this Institute is really could be proud of

36:53.620 --> 37:00.060
is yeah we do all kind of games and gaming yeah and gaming is a big business

37:00.060 --> 37:05.060
as you mentioned, but we can do all this wonderful transfer.

37:05.060 --> 37:09.060
We can do things like the reality project,

37:09.060 --> 37:13.060
we can do gamification for different businesses,

37:13.060 --> 37:17.060
which are very helpful for our state of Baden-Württemberg,

37:17.060 --> 37:20.060
and this is convincing for politicians.

37:20.060 --> 37:26.060
And I think for me this is a really important part of the institute,

37:26.060 --> 37:29.580
that we can do this transfer, that we can prove,

37:29.580 --> 37:31.140
yes, we can do it.

37:33.040 --> 37:35.540
The other thing I wanted to mention is,

37:36.400 --> 37:41.400
yeah, years ago, something happened you can't imagine.

37:43.040 --> 37:48.040
Being rector of a university, imagine the door opens

37:48.360 --> 37:51.620
and colleagues come in and tell you,

37:51.620 --> 37:53.180
we are willing to work together.

37:56.060 --> 38:06.800
this sounds strange here and they told you we are willing to sit together in

38:06.800 --> 38:22.700
office and the third thing we don't want money this was the starting point

38:22.700 --> 38:34.420
point but a little bit of space and maybe some computers and maybe some okay

38:34.420 --> 38:43.280
but it was a great start and still it's unbelievable for me this is what happens

38:43.280 --> 38:49.400
very very very solemn at universities that we find colleagues which work in

38:49.400 --> 38:52.140
in this way really interdisciplinary together.

38:53.240 --> 38:54.340
Where can you find it?

38:55.220 --> 38:58.600
This is really, this is the big, big, big success story

38:58.600 --> 39:02.700
and we as HDM, we can be very proud of this.

39:02.700 --> 39:05.500
And it's the starting point what we can see now

39:05.500 --> 39:07.600
that other colleagues say, yeah,

39:07.600 --> 39:10.780
this is the big success story, the Gains Institute,

39:10.780 --> 39:13.400
let's try it with artificial intelligence,

39:13.400 --> 39:17.460
let's try it maybe with cybersecurity to do the same thing,

39:17.460 --> 39:23.760
to find colleagues from different disciplines working together and build similar institutes.

39:23.760 --> 39:27.380
And this is really the big, big story.

39:27.380 --> 39:35.360
So thank you all very much, the founders and all the drivers of this institute.

39:35.360 --> 39:38.700
And last but not least, Uwe Schulz.

39:38.700 --> 39:41.080
He is an aerospace engineer.

39:41.080 --> 39:42.880
He is an IT guy.

39:42.880 --> 39:45.180
He is an organizer.

39:45.180 --> 39:53.680
He is always convincing, he is enthusiastic in bringing in students in such projects,

39:53.680 --> 39:59.060
and maybe the most important thing for me, he is the really reliable guy.

39:59.060 --> 40:06.900
He's always 100% reliable and this is what makes many things happen.

40:06.900 --> 40:13.560
So this was the success factor of the past and of the present, but I'm deeply convinced

40:13.560 --> 40:20.520
you found the right persons and we will see this success in future and we will

40:20.520 --> 40:26.460
have maybe what will be not billionaires with the Institute but we do the great

40:26.460 --> 40:33.120
stuff in future and transfer our ideas from gaming industry into other

40:33.120 --> 40:39.560
industries relevant for this area into the health sector in name it and it will

40:39.560 --> 40:50.900
be still a great success thank you yes thank you very much well we're coming to

40:50.900 --> 40:58.640
the end now I think it's getting a little bit emotional now so I will switch

40:58.640 --> 41:03.860
switch to German now I have to switch to German we're werden

41:03.860 --> 41:08.860
We are now the head of the institute, so we are two heads of the institute.

41:08.860 --> 41:13.860
It was always good to have a double-edged sword, not only because you can totally rely on each other,

41:13.860 --> 41:16.860
but because it makes the work much, much easier.

41:16.860 --> 41:22.860
But I will now leave this double-edged sword and pass it on to my very, very dear colleague Martin Fuchs.

41:22.860 --> 41:28.860
And at this point I would like to thank everyone who actually made this success possible.

41:28.860 --> 41:32.460
Especially Jens. I have worked with Jens Hahn for six years now.

41:32.460 --> 41:34.660
We have worked incredibly well together.

41:34.660 --> 41:37.260
You are someone you can really rely on.

41:37.260 --> 41:40.460
He was always there. He never hesitated to work.

41:40.460 --> 41:42.260
We have written many applications together.

41:42.260 --> 41:44.860
Many of the applications really brought in money.

41:44.860 --> 41:46.260
So it was really a great thing.

41:46.260 --> 41:49.460
Thank you very much for this great time, Jens.

41:49.460 --> 41:54.860
But there are still a whole lot of other people that I must not forget, that I do not want to forget.

41:54.860 --> 41:58.860
First of all, our rector, who has put a lot of trust in us.

41:58.860 --> 42:00.860
I have to say that. There were a lot of foreshadowing,

42:00.860 --> 42:02.860
and this trust was important.

42:02.860 --> 42:05.860
He gave us these rooms up there.

42:05.860 --> 42:08.860
These rooms were really the key to success.

42:08.860 --> 42:10.860
I have to say that very clearly.

42:10.860 --> 42:15.860
And he also supported us when it was a bit unconventional.

42:15.860 --> 42:18.860
But also our chancellor.

42:18.860 --> 42:21.860
The rector is the one who always says to us,

42:21.860 --> 42:25.860
and said, do great things and develop new ideas.

42:25.860 --> 42:29.860
Then they went to the Chancellor and said, we don't have the resources, we don't have the money, we have nothing.

42:29.860 --> 42:33.860
We can't do it and we still have to do it.

42:33.860 --> 42:37.860
But our Chancellor has always supported us a lot and

42:37.860 --> 42:41.860
I think he has jumped over some shadows.

42:41.860 --> 42:45.860
I am very grateful to him for that. Joachim Czacinski is the one who

42:45.860 --> 42:49.860
brought the whole thing into the spotlight. He had the right, driving idea

42:49.860 --> 42:56.860
I remember his lecture before the university council, where he said we are founding this institute.

42:56.860 --> 43:02.860
Mathis Felten, who is unfortunately sick today, who wrote the first applications with me.

43:02.860 --> 43:07.860
One of these applications made sure that we got two new positions.

43:07.860 --> 43:13.860
One of the positions is yours and that is the real success that we have Martin here today.

43:13.860 --> 43:19.860
Yes, then Sabia. No one could resist your charm anyway.

43:19.860 --> 43:26.860
Working with you is just incredibly fun. You are convincing, you are a great person.

43:26.860 --> 43:29.860
So thank you very much for the nice time.

43:29.860 --> 43:40.860
Stefan is the one who understands games the most among all of us.

43:40.860 --> 43:43.860
He can really bring the students close to Games Engines.

43:43.860 --> 43:47.860
And he is always there. He has organized a lot for us.

43:47.860 --> 43:50.860
It's a lot of fun to work with him.

43:50.860 --> 43:52.860
Then there is Beate Schlitter, for example,

43:52.860 --> 43:55.860
whom I probably know the longest from all of these universities.

43:55.860 --> 43:59.860
I have already done a project with her in 1997, when she was still a student here.

43:59.860 --> 44:03.860
We won a great prize there and drove to Vienna.

44:03.860 --> 44:09.860
That was illegal. I drove to Vienna with the HdM bus with some students.

44:09.860 --> 44:13.860
When I came back, it was like, hey, he's not insured abroad.

44:13.860 --> 44:19.860
At first, the former chancellor pulled my ears, but it was okay.

44:19.860 --> 44:33.860
Above all, I would like to thank my young colleagues, Sandra, Stefan, Linda, Axel, Matthias, Selina.

44:33.860 --> 44:36.860
It's just great to work with you.

44:36.860 --> 44:42.860
You guys with your enthusiasm, your joy, your humor.

44:42.860 --> 44:45.860
You keep us old-fashioned, just really under steam.

44:45.860 --> 44:47.860
That's fun. That keeps us young.

44:47.860 --> 44:49.860
It's just nice that we have you.

44:49.860 --> 44:52.860
We couldn't do these projects anyway.

44:52.860 --> 44:55.860
We're not innovative enough and young enough to do that.

44:55.860 --> 44:57.860
But that's the nice thing about an institute like this,

44:57.860 --> 45:00.860
that young and old work so well together.

45:00.860 --> 45:02.860
Thank you very much for that.

45:02.860 --> 45:08.860
One I must not forget at all, who has actually become a friend in all these years, is Robin.

45:08.860 --> 45:15.860
Robin is someone you can rely on incredibly, who is called by the students on Sundays when the server is not working

45:15.860 --> 45:24.860
or when one of our students has put the cable as U in one of the switches and then the network has broken down.

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That has not only happened once.

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AM engineers, okay, that's a different topic.

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Robin, thank you very much.

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Yes, over there, yes, exactly.

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Thank you very much, it's really great how you're engaging this.

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And I will miss your Sauerland humor very much, I have to say.

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And then, finally, someone who came to us about three years ago,

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a colleague who is really a smart fox,

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who really knows a lot, has an incredibly fast perception, is very, very intelligent and is still incredibly social.

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He has an incredible sense of humor, it's fun to work with him and I'm glad that I can hand over this leadership of the institute to you,

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because I'm sure you will do it much better than you have ever done.

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So, thank you very much to everyone, also to the students. I also see some here who are doing their final work with me.

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For someone my age, it's just great to be able to work with young people.

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It's just a great, great thing. But at some point it has to be over.

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It's not quite over yet. I'll be 68 next year. I'll be doing it for another year.

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But if I do it for longer, then I'll be divorced at my old age, because my wife then says, no, now it's over.

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Now it's over.

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But it was very important to me that I don't give up the institute at the end of my career,

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but that I do it earlier and that I can support Martin a little bit.

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We are sitting in the same room and he can now delegate tasks to me.

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That's good, he's already happy about it.

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So thank you all very much and now we have decided to...

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Oh, you wanted to say that, right?

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You can stay up there.

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I can only thank Uwe Schulz for all he has said.

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One thing you haven't said, I still have to say, namely to thank you.

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We also heard a lot about the success story institute for games,

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also why it worked, just because a few people said,

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We said we want to do it and we are doing it now.

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No matter where the limits of the institutes or the studies are or what else it is.

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We are doing it completely pragmatically.

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And your contribution to the success was huge.

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You have made very essential contributions.

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It was a lot of fun working with you.

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And it will be fun again.

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I am glad that you are not making a cut in pieces,

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but the exit strategy has been going for a few years.

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But still, thank you very much.

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Mr. Roos has already mentioned a few of your characteristics.

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I would like to add one more.

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Friend. You are a friend here.

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I think we all feel that at the institute.

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And we will stay that way.

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And then we will just stay here to say

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I am also looking forward to working with you in the future

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in the same way.

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and I am convinced that the success will continue.

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Thank you.

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Now we can do this.

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For tonight or for now?

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Before we leave.

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Yes, he is doing it now.

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So this is not a farewell gift from the HdM or the institute,

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but just a small thank you for what you have done as a teacher at the institute.

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and we hope that you will stay with us.

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So, maybe I can say something short.

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Thank you.

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We are going to do a little more music in the institute in the evening.

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After the first beer, we can start.

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Yes, if the lecture is around 8 pm or so.

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Thank you.

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My name is Martin Fuchs. I am the head of the Institute for Games.

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I think so, yes? Am I?

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You are the head of the Institute for Games.

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Wow, and for several seconds now. And I have a problem.

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The problem is this. We thought about how the evening could go.

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We made a plan. I wrote it down. The plan was, the director says something, Uwe says something, Uwe says thank you.

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Jens says thank you and I say, let's go have a drink.

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And there is a problem now. The problem is, first of all, this is a scientific lecture.

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You can't end a lecture with, we're going to have a drink now. You have to end it with, thank you.

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Second problem, I am also very grateful that I can become a student advisor in this wonderful institute,

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where you can have so much fun, as we had this morning again,

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when printing the last name sign that we got,

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when writing the lecture over the weekend and yesterday,

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during our collaboration.

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And the problem with that, I can say now, of course,

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but Uwe has already formulated it much better,

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he thanked himself at the university, he thanked himself at the rector,

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he thanked himself at the faculties,

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thank you very much deans as representatives for the faculties,

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great that you are there and have made it.

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He thanked all the employees and if I do that all over again,

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it's all right, but it's very repetitive and boring.

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Okay, next question. I can thank Uwe. Uwe does a great job and did a great job, but Jens already said that.

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It's difficult.

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I'll do it anyway. I can thank you both.

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Jens, I want to thank you for the simple thing that you're letting me alone with the load.

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I am looking forward to working with you.

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We have surprisingly met a professor, a PhD student who has actually become a professor.

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That is a success story.

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I am looking forward to working with Jens and to be able to hang on to him a little bit in this role.

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I would like to thank Uwe.

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Uwe, you have invited a lot of praise to me.

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You will get it back.

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Besides the many good qualities I appreciate, there is one special one.

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You are an incredibly successful optimist.

51:57.160 --> 52:00.160
Being an optimist is theoretically easy to say, yes, that works.

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It's okay, we'll do it, we'll make it.

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Uwe says that often, but from my experience, if Uwe says that, then it happens.

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He says, yes, that's okay, that's okay, we'll make it, we'll do it, that's enough, and it works.

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And I am incredibly happy and grateful that you are still with us for a few months, so that I can maybe still learn from you.

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Thank you very much, Uwe. Thank you very much to all of you. I'm thirsty, let's go and drink something.

52:45.160 --> 53:15.140
Thank you.

