Leveldesign for a destructible environment
By Tobias Bilgeri
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Einblicke in die Produktion von Cosmonautica Patrick Wachowiak Opening Prof. Dr. Alexander W. RoosBy Tobias Bilgeri
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Einblicke in die Produktion von Cosmonautica Patrick Wachowiak Opening Prof. Dr. Alexander W. Roos09:30 - 09:35 Eröffnung/Opening Prof. Dr. Alexander W. Roos - 09:35 - 10:25 More Than A Pastime: A Promise to Future Generations James Portnow - 10:25 - 11:00 Einblicke in die Produktion von Cosmonautica Patrick Wachowiak - 11:00 - 12:00 Space Battle Core – Re-inventing SciFi Games für Mobile Michael Blatz - 12:00 - 13:00 Player progression Andreas Stiegler - 14:00 - 15:00 Skalierbare Games-Entwicklung in der Cloud Jens Kuehlers - 15:00 - 16:00 5 years as an indie developer: Learnings, anecdotes and numbers Thomas Bedenk - 16:30 - 17:30 Participative design and serious games Clemens Petzold, Timo Strohmaier - 17:30 - 18:30 Leveldesign for a destructible environment Tobias Bilgeri