Participative design and serious games
By Celemens Petzold & Timo Strohmaier von Kastanie Eins
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Opening Prof. Dr. Alexander W. Roos Player progression Andreas StieglerBy Celemens Petzold & Timo Strohmaier von Kastanie Eins
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Opening Prof. Dr. Alexander W. Roos Player progression Andreas Stiegler
45:07
Einblicke in die Produktion von Cosmonautica
By Patrick Wachowiak
57:14
Leveldesign for a destructible environment
By Tobias Bilgeri
04:10
Opening
By Prof. Dr. Alexander W. Roos
34:20
Participative design and serious games
By Celemens Petzold & Timo Strohmaier von Kastanie Eins
1:22:09
Player progression
By Andreas Stiegler
55:05
Skalierbare Games-Entwicklung in der Cloud
By Jens Kuehlers
47:05
Space Battle Core – Re-inventing SciFi Games für Mobile
By Michael Blatz Korion GmbH
09:30 - 09:35 Eröffnung/Opening Prof. Dr. Alexander W. Roos - 09:35 - 10:25 More Than A Pastime: A Promise to Future Generations James Portnow - 10:25 - 11:00 Einblicke in die Produktion von Cosmonautica Patrick Wachowiak - 11:00 - 12:00 Space Battle Core – Re-inventing SciFi Games für Mobile Michael Blatz - 12:00 - 13:00 Player progression Andreas Stiegler - 14:00 - 15:00 Skalierbare Games-Entwicklung in der Cloud Jens Kuehlers - 15:00 - 16:00 5 years as an indie developer: Learnings, anecdotes and numbers Thomas Bedenk - 16:30 - 17:30 Participative design and serious games Clemens Petzold, Timo Strohmaier - 17:30 - 18:30 Leveldesign for a destructible environment Tobias Bilgeri